PS5 Archives - iXie Gaming https://www.ixiegaming.com/blog/tag/ps5/ Where Games Level Up Fri, 03 May 2024 11:58:26 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 https://www.ixiegaming.com/wp-content/uploads/2022/10/cropped-ixieLogo-120x120.png PS5 Archives - iXie Gaming https://www.ixiegaming.com/blog/tag/ps5/ 32 32 All you need to know about the PS5 Pro  https://www.ixiegaming.com/blog/all-you-need-to-know-about-the-ps5-pro/ Fri, 03 May 2024 10:26:07 +0000 https://www.ixiegaming.com/?p=18051 Sony’s PlayStation 5 has been dominating console sales charts ever since its release back in 2020. The company has since complemented the console with various accessories such as wireless headsets, charging docks, a media remote, and earbuds creating a mini eco-system of devices that enhance the overall experience. It has been four years since the...

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Sony’s PlayStation 5 has been dominating console sales charts ever since its release back in 2020. The company has since complemented the console with various accessories such as wireless headsets, charging docks, a media remote, and earbuds creating a mini eco-system of devices that enhance the overall experience. It has been four years since the release of the PS5 and it was at around the same timeline that Sony released the PS4 Pro, after the PS4 had launched back in 2013.

While there have been no official announcements from the company yet, some recent leaks and rumors have all but confirmed that we can expect a PS5 Pro by the end of 2024. But will the PS5 Pro make business sense in the tumultuous market in 2024? What are the spec bumps the new machine is expected to have? And, more importantly, who is the PS5 Pro’s target audience? Let’s explore the answers to these questions and more.

Unraveling the fact from the fiction

Information on what is a potential Pro version of the PlayStation 5 started trickling on the internet not too long ago, before the news gained traction and major outlets started chiming in. The one almost unanimous thing among all those stories was the supposed spec sheet of the PS5 Pro. The specifications were pretty much identical adding weight to the authenticity of the information. Then Sony did the one thing which all but confirmed that the information was accurate. The company started taking down videos that reported on the story. So, taking all of this into account, let us first look at the rumored specifications for the PlayStation 5 Pro, of course, with a pinch of salt.

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Exploring the Rumored Specifications of the PlayStation 5 Pro

The PS5 Pro is rumored to have the same AMD ZEN2 CPU as the standard console but will now be 10% faster capped at 3.85 GHz. Developers will have the option to use this high-frequency mode at the expense of the GPU being downclocked by 1%. Having said that, the GPU on the Pro model is believed to be 45% faster than the base PS5, at 33.5 TFLOPS enabling 2 to 3X raytracing performance. The Pro is also believed to get a plethora of minor upgrades in the audio department.

While memory is expected to remain the same as the standard console at 16GB, it is also believed to run at a higher frequency boosting performance. Plus, developers will now have access to an additional 1.2 GB from system memory which totals up to 13.7 GB as opposed to 12.5 GB on the base PS5. Then there is Sony’s proprietary upscaling technology “PlayStation Spectral Super Resolution” or PSSR which is believed to be powered by AI Machine learning. All of these add up to what appears to be a juiced-up PS5 rather than a big leap in terms of hardware specifications. There is some information still unclear like whether customers will finally get 1 TB of storage, or if the detachable disc drive from the base model will be supported on the Pro.

Examining the Discourse Surrounding the PS5 Pro

What is more interesting, however, is the discourse on the PS5 Pro as a product itself. With the PS5 releasing during the pandemic and consequently being hit by supply issues many see the console just starting to hit its stride this generation. So, the idea of a Pro model is seen as a lost cause by many gamers. On the other hand, there is Sony’s perspective on the matter. The PS4 Pro was launched in 2017 when the PS4 was at its peak in terms of popularity and sales. But, the PS4 Pro could not ride on the hype of the base console, which is evident by its sales numbers which amount to a small fraction of the total sales. Yet, Sony invested in the idea to cater to the customers who want a little extra with their games. The type of customer that appreciates the additional frame rate and better resolutions.

PS5 Pro is targeted squarely at that customer base, which may be small in numbers but is equally important to the business. The specifications, if true, should be able to provide a decent increase in visual fidelity while maintaining steady framerates. With 4K TVs and monitors being more common now than ever, this could result in a better reception for the PS5 Pro.

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Conclusion

And that is where we are at with the PS5 Pro. However, developments are occurring almost every week, and it seems like it is only a matter of time before a formal announcement. Sony seems ever so committed to the idea of the Pro model, which according to the same outlets is code-named “Trinity” for the game development community. This is a cool parallel to “Neo” which was the code name for the PS4 Pro. Developers are said to have been encouraged to ensure their games have pro enhancements with more focus on features like ray tracing. So, we can expect games that come with the moniker “Enhanced for PS5 Pro” when the console inevitably launches.

With a rumored PlayStation Showcase on the way in June, the event looks like a safe bet for a formal announcement, with a proper reveal of the product and pricing announcements coming later in the year. But these are just speculations at the moment. As a PlayStation fanatic, I hope the company gets the pricing right, and that the overall value of the new console ends up being higher than the sum of all the improvements it offers.

FAQ’s

Is Sony releasing a PS5 Pro?

While there’s been no official confirmation from Sony yet, recent leaks and rumors strongly suggest the arrival of a PS5 Pro by the end of 2024.

What are the expected upgrades on the PS5 Pro?

The PS5 Pro is rumored to boast a faster AMD ZEN2 CPU, a significantly faster GPU, potential audio upgrades, and enhanced memory performance.

What improvements can gamers expect from the PS5 Pro?

Gamers can anticipate improved visual fidelity, faster framerates, and enhanced ray tracing performance, making for a more immersive gaming experience.

Who is the target audience for the PS5 Pro?

The PS5 Pro is aimed at gamers who seek higher performance and visual enhancements, catering to those who appreciate better frame rates and resolutions.

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The Covid-19 Pandemic and its Effects on the Video Games Industry https://www.ixiegaming.com/blog/the-covid-19-pandemic-and-its-effects-on-the-videogames-industry/ https://www.ixiegaming.com/blog/the-covid-19-pandemic-and-its-effects-on-the-videogames-industry/#respond Thu, 06 Aug 2020 13:41:22 +0000 https://ixiebackupstg.wpengine.com/blog/?p=3057 The COVID-19 pandemic has brought about significant challenges to the world and its economy. Various aspects of our lives have been affected to say the least. While several industries struggle to stay afloat in these unprecedented times, the videogames industry has seen a surge in various aspects of its business thanks to much of the...

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The COVID-19 pandemic has brought about significant challenges to the world and its economy. Various aspects of our lives have been affected to say the least. While several industries struggle to stay afloat in these unprecedented times, the videogames industry has seen a surge in various aspects of its business thanks to much of the world’s population being under lockdown.

While this is a positive from the industry’s perspective, the situation does bring the bad and ugly along with the good. Let’s take a look at all things good bad and ugly that the industry endures during these trying times.

The current situation is weird. On one hand we are in the middle of a pandemic that has been disruptive. Equally, much of the world’s population has endured these times from the comfort of their homes, with digital solutions coming to their aid. Despite what can be considered a luxury under such a global event, staying indoors is quite the task as many including myself have come to learn. Enter services like Netflix, and hobbies like video games to save the day.

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The videogames industry has seen an unprecedented engagement during these times and the current situation has enabled a great deal of success to many ranging from small indie developers to big studios and publishers. Adding to this success, the early days of lockdown around the globe saw a lot of companies doing their part for the gaming community with big discounts and giveaways. Industry giants such as Unity offered free access to their premium courses which was very encouraging for budding developers.

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While these events do not measure up to the hype and anticipation generated by a show like E3 or Gamescom, the truth is that despite these shortcomings they pose a threat to big events in the future. E3, which was struggling to hold its ground and be relevant from the publishers’ perspective even before the COVID outbreak, now stands a chance of being gone for good, or at least not return to its former glory.

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This also meant that the console race between Microsoft and Sony for the 9th generation of consoles took an unconventional route, completely forgoing the back and forth between both companies which we have come to enjoy during every new console cycle so far.

The pandemic also resulted in various studios having their games being built while the staff worked on it from home or in an alternative setup. While big companies found a way around it, and we’ll get back to them in a bit, plenty of smaller and mid-tier studios ended up delaying their console games from their originally planned dates. Game delays are not new, but this does add to the stress and not to mention budget inflation in the game production lifecycle. It may even affect the end product significantly.

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While one side of the industry struggles with delays, there are some cases where the games in production have been hurried to meet the deadline and to make the most of the current situation. There may not be many reports suggesting this, but the results can be seen in games that are very close to release this year. Assassin’s creed Valhalla which is due to release in a few months, featured plenty of bugs and general lack of polish in many areas in the demo showcased by Ubisoft themselves. The recently unveiled Halo Infinite gameplay did not quite measure up to next gen standards from a visual standpoint. Both are issues that could be fixed with a bit more development time. But chances of both games being delayed for these reasons are little to none.

Even more worrying is the aggressive approach by Sony with the production of PlayStation 5. According to various outlets Sony has doubled up production to meet demands and get their new console in as many hands as possible. While this could be a move Sony has made following them foreseeing a higher demand than initially anticipated, it could also mean that the new consoles may suffer the consequences of a rushed production line. Historically, the first few batches of a new console may have issues in some shape or form. And a fast-tracked production process only poses more problems.

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All this said, we are bound to have more of both good and bad to come from the current situation. But there is one eventuality foreseen in the form of an aftermath of sorts. As much as the industry enjoys the increased user base and engagement, it is expected the numbers will plummet as things fall back into place. The scale at which this could happen or whether this would happen at all is yet to be seen.

But it is what would happen after the fact that is worrying considering big studios’ and publishers’ tendency to lean towards layoffs and other distasteful practices at the sight of the slightest adversity. The industry together will be fine, no doubt. The demand for games has never been this high, and so is the level of creativity.

But it’s how we as players, creators and publishers stick the landing that will determine how much we have grown as a community and if we have learnt anything of value as humans in these tough times. Here’s hoping more good comes out of it than anything else.

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The Wholesome Mix of Games From the PS5 Reveal Event https://www.ixiegaming.com/blog/the-wholesome-mix-of-games-from-the-ps5-reveal-event/ https://www.ixiegaming.com/blog/the-wholesome-mix-of-games-from-the-ps5-reveal-event/#respond Mon, 06 Jul 2020 22:35:46 +0000 https://ixiebackupstg.wpengine.com/blog/?p=3029 Sony’s Future of Gaming event put on quite the show, to say the least. The show easily stood out from the rest of the recent digital events. And there are quite a few reasons for it. The primary reason being the reveal of the PS5. While the show will be remembered for the reveal of...

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Sony’s Future of Gaming event put on quite the show, to say the least. The show easily stood out from the rest of the recent digital events. And there are quite a few reasons for it.

The primary reason being the reveal of the PS5. While the show will be remembered for the reveal of the PS5 in the future, it was a lot more than a console reveals event. This was a well thought out and well-produced event, that very carefully avoided certain reveal event tropes such as focusing on games that make use of the console’s newest gimmick.

Although the DualSense’s haptic feedback and the immersion of 3D audio were discussed, the show did not spend too much time leaning on those functionalities. Instead what we got was a great mix of games from all genres and sizes, to the point that it left some viewers puzzled as to why such games need to have been in a next-gen reveal event.

Clearly, Sony’s messaging was that their new console is going to continue supporting big and smaller scale games alike, which is great for everyone. Let’s talk about those games now, shall we? There were well over 20 games showcased in various category.

And category does not mean genre, it is what your gut says about the game when you first see it. So, without further ado, let’s start with……..

The Gorgeous Ones

A console’s reveal event will no doubt have games that showcase their visual fidelity. And Sony’s show was no exception. Games like Gran Turismo 7, and Resident Evil 8 certainly looked their part. However, for this category, we are looking at games that go a step beyond just good graphics.

So, we have Project Athia one of the first games to catch my attention, mainly due to its close to photo realistic visuals. Much of this game is a mystery, including its name so it might be quite a while before we get to see this game in action. Next, we have Kena – Bridge of Spirits.

If Project Athia was gorgeous with its photorealism, Kena feels like a Pixar movie, with beautiful visuals and cutesy characters.

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What’s on display in its gameplay trailer is something that has to be seen to be believed. We certainly have come a long way with visuals, and Kena felt like we have finally reached a point where one cannot distinguish between an animated movie and gameplay from a videogame.

The last one that looked distinctly gorgeous was Little Devil Inside. This is a game that, once again, is reminiscent of an animated movie. The visual styles easily stands out and commands your attention. Not much else is known about the game, except that it has been in the works for a very long time and that it will also be available on the PS4.

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The Head Turners

From a catchy song with cute looking creatures to a cat navigating through a world populated by robots, this next group of games certainly did turn some heads. These games go on to show what the art of video games can convey and how effortlessly the events on screen can get you intrigued.

Stray, Jett: The far shore, Pragmata, Returnal and Bugsnax are all games that invoke a sense of awe and curiosity in their own quirky ways. Each game is a different flavour and although we know little to nothing about these games and how the end product is going to look or feel, the bits that were shown in the event certainly looked intriguing.

The Eyebrow Raisers

Well, not all games are going to catch your curiosity. Goodbye Volcano High, Oddworld Soulstorm and Sackboy: A Big Adventure are games that in no means look like they are lacking in creativity or quality. But the issue is that these games come with a sense of Déjà vu, as they do remind us something that we have seen before.

Goodbye Volcano High reminds us of a story-driven Telltale game, while Sackboy was just impersonating the 3D version of Mario. And Oddworld, well this was a game which was revealed just over a year back, with a somewhat similar-looking trailer.

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All of these games look good. It’s just that they did make me ask if they really have to be in an event like this. From a creator’s perspective, the worst thing that could happen to a game is if it is labelled as “padding” in a major event and these games felt just like that.

The Usual Suspects

Every console reveal comes accompanied with a set of games that you were prepared for right from when the concept of the console was discussed. Astro’s Playroom, Gran Turismo 7 and NBA 2K21 are the ones that take this coveted mantle. Astro bot was a great PSVR game.

One of the first VR titles to incorporate third-person perspective in a meaningful way, thus showcasing the quirks of the VR platform in ways other games couldn’t. So, it is only logical that Astro made a comeback on Sony’s new console, this time serving as a showcase that highlights the DualSense’s capabilities and the 3D audio for the PS5, alongside being a fun game. Astro’s playroom will be a free game and will come pre-installed on all PS5s at launch.

Then we have Gran Turismo, a franchise that has been a PlayStation staple since its inception. It has been 3 years since the release of Gran Turismo sport, so what better time for the next instalment than a console reveal event. A console-specific racing game can now be checked off the list.

Then, the event needs to have a sports game. Since EA has its own event, it will be up to one of the 2K games to appear on the show. So, bring the best selling 2K Sports franchise on, in the form of NBA 2K21.

Having these games in the show isn’t necessarily a bad thing, and each of these could very well turn out to be great experiences. I do still scratch my head over the absence of this years Call of Duty though. Where did that go, I wonder.

The Meh

Solar Ash, Destruction All-stars and Godfall are not your run of the mill games by any measure. But they found themselves in the unfortunate place of being in an event that was crowded by games that tried to one-up each other (in a good way).

Solar Ash is a game from the makers of Hyperlight Drifter. Its gameplay trailer was very minimal and did not have much to warrant players’ attention. The same can be said about Destruction All-Stars. A game that looks like the offspring of Twisted Metal and Fortnite.

Yes, the trailer looked cool and all, but Destruction All-Stars and Solar Ash, unfortunately, are games that I instantly forgot after the show.

Then we have Godfall. The first-ever PS5 game revealed during a major gaming event, Godfall had everyone’s attention by default, thanks to the sheer scarcity of “anything” related to the PS5 at the time. But in a pool of great games, Godfall failed to impress. And that “Make way for the King” soundtrack in the gameplay trailer did not help one bit.

Third-Party Muscle

Alongside Pragmata, Capcom also chose the PS5 event to reveal Resident Evil 8: Village. Resident Evil 7 was one of the best games in the franchise and was a key player in Capcom’s resurgence to success. The first-person aspect of RE7, which was initially questioned by many, only added to the strength of the game. Resident Evil 8 stays with the first-person perspective and this time looks even more gorgeous and haunting.

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Bethesda showcased their already revealed Ghostwire Tokyo and Deathloop, but this time with a good chunk of gameplay in both games. Deathloop looks like tongue in cheek fun in all the right ways and Ghostwire Tokyo looks very slick, to say the least.

What is worrying though is the visible shift in tone and aesthetics between the gameplay trailers shown in this event and the original cinematic trailers during E3 last year. That said, both games do look like a lot of fun.

Not to be outdone, Square Enix gave us a look at the next chapter of Agent 47’s story in Hitman 3. The minuscule gameplay footage featuring Dubai and the Burj Khalifa was enough to reassure that the next game will be just as, if not more, expansive than the rebooted Hitman 1 and 2. Personally, for me, that is more than enough.

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Sony’s Babies

What is a Sony event without its first-party exclusives? (Well, the answer is its GDC talk, but that’s not the point here) Sony delivered just the right amount of goods to show that their in-house studios and their close partners are committed to making great single-player games for the PS5.

Bluepoint games which is not owned by Sony (Yet), finally had their moment to unveil “Their biggest project yet” and as many speculated it was the remaster of Demon’s Souls, the OG souls game that seemingly popularised a whole new genre. It looked rather impressive and based on Bluepoint’s track record, it should play just as good.

As good as all the games in today’s list looked, none showcased the capabilities of the PS5 as Ratchet and Clank: Rift Apart did. The next game in the beloved franchise from Insomniac features multiple gameworlds within the same scene as the titular characters jump through rifts from different dimensions.

This was an excellent display of raw power as gameworlds that typically take one whole sit through of a typical loading screen to render, were made available within a matter of seconds. What impressed me most though was how the developers executed this feature, so it makes sense contextually and not just shoehorned to highlight the console’s power. Kudos to Insomniac on that.

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But Ratchet and Clank wasn’t the only game Insomniac showcased. Spiderman: Miles Morales was revealed as an expansion, and later clarified as a stand-alone game that is made for the PS5. This is a big deal, as Spiderman is one of the biggest games of PS4 era, and to have a new Spidey game supposedly release alongside the PS5 will be a PlayStation fan’s dream come true.

The game is reported to be smaller in scope, something in the lines of Uncharted: Lost legacy, which is fine for a stand-alone game. What isn’t smaller in scope though is Horizon: Forbidden West. Sony capped off the show with the trailer of Horizon: Forbidden West.

The game is set to continue Aloy’s story and feature a denser, more immersive world, complete with new types of robot animals to kill. The game will likely take a good year and half or two to hit shelves, but what was shown looked very promising.

So, those were all the games from the Sony event. It was quite the mix, one that the company had been carefully picking and curating in light of the event. And it paid off well. Sony has promised more news will be revealed before launch, and it will be interesting to see how they approach it. Right now though, we just need to sit back and watch what Microsoft has in store in reply to Sony’s event. This is going to be very interesting indeed.

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The DualSense Controller is more than Meets the Eye https://www.ixiegaming.com/blog/the-dualsense-controller-is-more-than-meets-the-eye/ https://www.ixiegaming.com/blog/the-dualsense-controller-is-more-than-meets-the-eye/#respond Thu, 07 May 2020 09:00:53 +0000 https://ixiebackupstg.wpengine.com/blog/?p=2921 The PlayStation 5’s DualSense controller was revealed to the masses on a random Tuesday a few weeks ago. Something that absolutely no one saw coming. Having recovered from shock of not knowing what hit us and having taken the time to absorb what has been unveiled and falling in love with it, the now calmer...

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The PlayStation 5’s DualSense controller was revealed to the masses on a random Tuesday a few weeks ago. Something that absolutely no one saw coming. Having recovered from shock of not knowing what hit us and having taken the time to absorb what has been unveiled and falling in love with it, the now calmer and cooler head can see that the DualSense is a lot more than meets the eye. For all the cool tweaks and technological advancements it brings, the message it delivers about Sony’s philosophy going into the 9th generation of consoles is just as amazing. Let’s take a closer look at it, shall we?

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Needless to say, the DualSense is a massive departure from the traditional DualShock controllers that we are used to right from the PlayStation 1. But before we get into what this departure means and what Sony is trying to convey with it, we need to appreciate the incredible piece of tech that is the DualSense and what it brings to the table.

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The Design

First off, let’s talk about the most obvious change which is the DualSense’s design. And I don’t mean just the Futuristic look or the colour scheme that is reminiscent of a PSVR headset. Look closely and you can find various little quality of life improvements with this controller. The curvier shape of the DualSense for example gets rid of the more bulky and rigid feeling edges of the DulaShock 4 providing more comfort for the one using it. Also, the protruding undersides of the left and right sticks are gone and integrated within the body of the controller. The lightbar, which most people hated, and served very little purpose outside of PSVR is now gone.

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And finally, and this one is long overdue, the USB port is now Type C. All of these minor changes should make for a more comfortable user experience. But the change don’t stop there. The new two-tone colour scheme and the general aesthetics of the controller seem made solely for the purpose of crazy customizations to the controller. The internet is already going nuts with various interesting design ideas by fans, and a few of them are here below.

Here’s hoping that Sony has its own outlet like Microsoft to help players make their own custom DualSense. While this is something we can only wish for at the moment, what we don’t have to wish for are what is new with the DualSense. Here is the list of..

New Features

Perhaps the most touted feature by Sony and the one that provides the DualSense its namesake is its Haptic Feedback. Gone are the rumble motors from the older DualShocks. The DualSense features updated rumble motors that simulates game environments like the terrain the player is passing through and passes feedback to the player. This feedback also extends to the triggers as mentioned by a Sony executive with shooting a bow for example. When the button is pulled back it reflects the tension of a real bow, with more and more tension as you push back. This feature can be exploited in various other ways like adding various degree of weight to various types of guns and swords in different games.

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Also new to the controller is the Create button, which is an evolution of the Share button in the DualShock 4. Not much has been revealed about its functions but it is safe to assume that this will open the doors to much more creative aspects of making your own content on the fly and sharing it with the world, rather than just record and share like in the PS4. Oh, and there is an in-built microphone for those quick conversations you need to have without having to look for a headset when your gaming crush logs in and you need to say Hi. So, these are the features that have been revealed. But there are a couple of…………

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Unanswered Questions

It has been confirmed that the DualSense still has the 3.5mm headphone jack (thank heavens for that). But will it be able to output the PS5’s 3D audio that Sony is implementing in the console. I am hoping that the answer to this question is Yes. Because Sony’s bet on the 3D audio tech will be redundant if there will be a need to invest on special audio devices that can relay the audio as intended. And this is a lot more important than you think, which we will get to in a minute.

The second unanswered question – “Is there a back button?” or buttons or L4 and R4 or whatever you want to call it. The back-button attachment for the DualShock 4 sure raised some eyebrows when it was released so late into the PS4’s life cycle. Many had speculated that this may be a move to help the DualShock 4 reflect the then speculated “DualShock 5” which could have two back buttons as standard. And this made sense, considering the popularity of back paddles and special controllers among hardcore gamers, and Xbox’s lead in that game with the elite controller. While some industry figures have confirmed that the buttons do exist, it does make one scratch their heads as to why this was not revealed. Are there going to be two versions of the DualSense, one with and one without the back-buttons? Or is Sony just keeping some secrets to reveal another day. If so, how many more unannounced features can we expect from the company for the DualSense and the PS5. I guess, as has been the norm this generation, we have to wait and watch.

So, those were all that needed to be discussed about the DualSense’s features. But what does such a radical change mean coming from company that has been known to stick to traditions right from the beginning of its console game business? Are we looking at a bolder, more open-minded PlayStation brand? It certainly does look like it. Right from Sony’s approach towards marketing and revealing information about the PS5, to its outlook towards new features implemented in the console.

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The company’s philosophy certainly looks to have taken a different, more grounded direction. Gone are the tacky and shoehorned feeling features like the lightbar and touch pad (Yes, the lightbar had a purpose, although very minimal and the touch pad still exists on the new controller). Sony is now looking at features that improve quality and immersion. Honestly, both the lightbar and touchpad felt like a gimmick to me when the DS4 was unveiled.

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But the haptic feedback on the DualSense makes sense (no pun intended). Particularly when you consider the implementation of 3D audio which would compliment haptic feedback so well. This was the reason I expressed that it was really important that the 3D audio works on normal speakers or at the very least headsets. Because the combination of two genuinely feels like it will elevate the gameplay experience in new ways. Coming back to Sony’s outlook, Sony’s new approach is also very obviously reflective on the design choice of the DualSense with Two tone colours, and removal of colours from the face buttons like in the PSP and PS Vita.

Will this approach extend to the PS5 and, if so, what other innovation will the new console bring? These are yet to be seen. But, all of these questions sure do amp up the hype as the rumoured late May reveal for the PS5 approaches fast. I, for one, cannot wait for it.

Image Credits: https://blog.eu.playstation.com/2020/04/07/introducing-dualsense-the-new-wireless-game-controller-for-playstation-5/

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